
Your amrita stores also double as your own health bar of sorts, and when you die, you’re revived through a process known as “quantum immortality” – basically, you’re regenerated with life energy taken from the valley itself. Shooting enemies and using the suit’s various upgrades all take amrita, so needless to say, you’ll be spending a lot, but refilling your tanks means taking life from other living things. Your L.E.A.F. Suit is powered by an energy called amrita, which is essentially the life essence of all living things. More powerful is the way the game makes natural balance a core of the game’s mechanics – or at least, tries to. The juxtaposition between splendour of nature and cold, decrepit, industrial structures that are slowly being overgrown is a powerful image. Valley ’s world is steeped in the beauty of nature, but it also carries the scars of what happened. For one thing, that it unfolds through 50-year-old audio logs puts you in a unique position of witnessing the aftermath, even as story beats develop around you. There’s nothing groundbreaking about Valley’ s plot, but it’s delivered in a way that I found intriguing. As you explore, audio logs and notes left behind by long-gone staff fill in what’s been happening, and what evolves is a fairly typical, but nonetheless interesting parable about nuclear war, arms races, and the threat that such things pose to the environment. With the improved mobility of a L.E.A.F. Suit of your very own, you’re able to solve the jumping and exploration puzzles that stand between you and some answers. The army was testing something called a L.E.A.F. Suit, an exoskeleton of sorts that augments its wearer’s ability to run and jump. If the mystical green sprites and Mesoamerican-looking ruins aren’t strange enough, you soon discover that this valley was home to a secret military experiment during World War II. You play as an unnamed scientist who goes into the Rocky Mountains in search of something called the “Lifeseed”, but a canoeing accident leaves you stranded in a mysterious valley.

It brings together jumping puzzles, free-running, Metroid -like upgrades, light combat, and stunning world design to put a fresh spin on a familiar tale of environmentalism. There are certainly elements of that, but at its heart, Valley is a first-person platformer, and a great one at that. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode.I went into Valley expecting a beautiful game of exploration and interactive fiction-a “walking simulator”, if you like. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox, and soon PlayStation, about engineering, construction, exploration and survival in space and on planets. Please review the Posting Guidelines (!) General Information ✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed) ✘ Don't advertise your servers as "official" or related to the subreddit! ✔ Meme-Posts that are directly related to Space Engineers ✔ Submissions must be directly related to the game Space Engineers

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